вот нашел, оказывается давно вышел бета-патч для TLD, но он видимо доступен только для Members Club
v5.50.09b – June 12, 2009 Code fixes
Attacker / Defender determination and display now correct.
Disbanded BGs will regain some cohesion and fatigue overnight before returning to play.
BG disbanded during a night turn will not come back until morning of the next day.
Fixed automatic post-battle disband when cohesion was very low.
Fixed excessive cohesion drop from losing quickly.
Fixed retreat on rout not working (for mods)
Fixed crash when airstrike bombs or rockets going off the bottom map edge.
Fixed potential memory corruption bug with mini-map painting out of bounds.
Fixed a memory corruption bug that could occur just post-battle.
Fixed spelling error in message about being unable to move due to strategic surprise.
Fixed data error with SdKfz 222 having the wrong 20mm cannon.
Fixed data error preventing SdKfz 222 turret from rotating.
Fixed crash when AI can not find a valid setup location for a team.
Fixed post-battle crash condition after flamethrower(s) were used.
Fixed a bug where the saved game file could become corrupted while
playing a campaign or operation when all battle groups on one side try to
enter / re-enter the map on the same day.
Fixed a bug where the saved game file could become corrupted when
removing a team on the Battle Group screen while another team in the
battle group was ‘disorganized’ and missing at least one soldier.
Enhanced grenade arming sound.
Maps
Setup zone now guaranteed to include the squares adjacent to a controlled Victory Location.
AI
Fixed a bug where the AI player could fail to move battle groups on the strategic map when not in contact with the enemy.
The overall force strength ratio (ratio of the overall strength of AI player’s side to the known or estimated strength of the player’s side) is now given more weight in the AI player’s decision making when considering moves on the strategic map.
The AI player will favor more aggressive moves on the strategic map when the AI player’s side has strategic surprise (i.e. when the player’s side can not move).
Graphics
Fixed graphical error on BGUNIT059_000.tga where the infantry unit symbol was not visible during saving.
Enhanced gammon bomb graphic
Wreck graphics added for R35, S35 and B1
Updated a handful of team type icon graphic references in the data files.
Изменения также затронули и Wacht am Rhein
5/12/2010 – 4.50.10b
Fixes
Fixed a bug that could cause incorrect message post-BG screen about who was attacker / defender on the first turn of an operation or campaign.
Fixed crash when airstrike bombs or rockets going off the bottom map edge.
Fixed potential memory corruption bug with mini-map painting out of bounds
Fixed a memory corruption bug that could occur just post-battle
Fixed spelling error in message about being unable to move due to strategic surprise.
Fixed crash when AI can not find a valid setup location for a team.
Fixed post-battle crash condition after flamethrower(s) were used.
Changed "Slush" elements explode effect from "Water" to "crater".
A few new aircraft graphics added.
AI
Fixed a bug where the AI player could fail to move battle groups on the strategic map when not in contact with the enemy.
The overall force strength ratio (ratio of the overall strength of AI playerís side to the known or estimated strength of the playerís side) is now given more weight in the AI playerís decision making when considering moves on the strategic map.
The AI player will favor more aggressive moves on the strategic map when the AI playerís side has strategic surprise (i.e. when the playerís side can not move).
Map
Setup zone now guaranteed to include the squares adjacent to a controlled Victory Location.
All maps checked for general coding errors.
Bridges coded as "bridge" as opposed to the variety of road type elements previously coded.
Bridge map coding improved to support better vehicle pathing.
Maps checked for usage of interior walls
Maps checked for usage of "double wide" exterior walls coding method.
Reported map coding and map graphic errors fixed.
Added missing interior on Liefrange.
Added trees for painted in shadows on Liefrange.
Fixed bright outline on Krinkelt-Rocherath building interiors.
Removed Alled entry VL on Sibret BTD.